The Farm 51 (Deadfall Adventures) se encuentra desarrollando un disparador en primera persona (FPS) para PC, PS4 y Xbox One, que promete eliminar la división entre la campaña en solitario y el multijugador, bajo el nombre de Get Even.
La trama del título posee elementos de suspenso, horror, así como exploración y se mueve alrededor de las memorias, de los héroes centrales, la cuales tienen un efecto “dramático” en la forma en que el juego progresa, también las decisiones que uno tome definirán la personalidad de nuestros personajes.
Esto último — la definición de personalidad — es el elemento que fusionará la campaña en solitario y el mutlijugador, de acuerdo a The Farm 51. Cuando uno comience una misión en solitario, otros jugadores podrán unirse como enemigos, sin que ningún lado sepa si se esta enfrentando contra un jugador o un personaje controlado por el CPU.
En cuanto al apartado visual, la desarrolladora hace uso de foto realismo por medio de tecnología de escaneo 3D sumándolo a efectos de iluminación. Para el armamento The Farm 51 desea mantener un realismo similar, al implementar armas y tecnología, que no dista mucho de lo actualmente disponible en el mundo, como rifles que pueden disparar desde equinas y que podrán ser ligados al móvil dentro del juego del personaje para añadir funcionalidad.
Get Even está contemplado para ser lanzado en 2015, y en papel no suena nada mal la idea detrás del título pero tampoco son los primeros en prometer eliminar la división entre multijugador y campaña. Por lo pronto, debajo pueden ver el teaser trailer y las primeras imágenes, en donde podrán ver que lo digital tendrá mucho que ver con las memorias de los personajes.
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New Next-Generation, Multi-Platform Video Game Promises Ambitious New Dynamic and Photorealistic Graphics For First-Person Action Fans
WARSAW, POLAND, January 8, 2014 – Bringing a modern multi-tiered approach to the first-person action experience, The Farm 51, a talented video game developer, today announced Get Even for next-gen platforms and PC.
Eschewing the usual clichés and gung-ho settings currently inhabiting the FPS genre, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration.
As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.
To create the photo-realistic visuals that bring the gritty universe to life, Get Evenis the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre.
Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.
Wojtek Pazdur, CEO of The Farm 51, says: “As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me-too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in the first-person genre, as well as an audience beyond the warfare player – those are the people we are going for with Get Even.”
Get Even is the combined creative effort of key development talent who were responsible for titles such as Painkiller: Hell and Damnation, Deadfall Adventuresand NecroVisioN and who are committed to producing a first-person action game that does away with many of the conventions and limitations that define the first-person shooter genre and ultimately stands apart from the multitude of often tired competition.
Scheduled for 2015 and oriented toward digital distribution, Get Even is currently several months into development and The Farm 51 will be releasing further details on in-game content as the game progresses. For more information, please visit:https://www.facebook.com/GetEvenGame[/pane]
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