Metal Gear Solid V: Ground Zeroes disponible en la primavera 2014

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Konami compartió hoy más detalles sobre Metal Gear Solid V: Ground Zeroes, el cual será un prologo a Metal Gear Solid V: The Phantom Pain. El título contará con el modo de juego clásico de la serie, al tiempo que servirá como un puente entre este y el modo de mundo abierto que MGSV: The Phantom Pain usará. En otras palabras, para mantener contentos a los fans que sienten que MGSV será una especie de GTA o Assasin’s Creed.

Ground Zeroes se centrá en misiones de recate en un campamento de prisioneros en Cuba, poniendo en marcha los eventos que desencadenarán en The Phantom Pain. “Las capacidades avanzadas del motor Fox, nos han permitido contar una nueva historia de una nueva manera. Habrá una diferencia significativa con lo que Metal Gear Solid V: The Phantom Pain traerá a la serie, así que quisimos facilitar a los jugadores al introducción al mundo abierto y su potencial”. — Hideo Kojima.

El título no tendrá lo que usualmente es considerado un “precio completo” ya que la versión física para PS3 y Xbox 360 tendrá un precio de los $40 USD (£30), la versión digital en $30 USD (£20), y la versión digital para PS4 y Xbox One en $40 USD (£40).

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METAL GEAR SOLID V: GROUND ZEROES BREAKS COVER IN SPRING 2014

New METAL GEAR SOLID title to link directly into events of METAL GEAR SOLID V: THE PHANTOM PAIN

Konami Digital Entertainment B.V. has revealed the unique link between its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title and METAL GEAR SOLID V: THE PHANTOM PAIN.

Both new additions to the METAL GEAR SOLID canon, Kojima Productions has created METAL GEAR SOLID V: GROUND ZEROES as an entry experience and prologue to the events of METAL GEAR SOLID V: THE PHANTOM PAIN. It will serve to introduce key gameplay components that will be fully realised in the fifth, full METAL GEAR SOLID epic, and act as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.

Explaining the relationship between the two titles, Hideo Kojima – Creator of the METAL GEAR SOLID series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such, METAL GEAR SOLID: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.

Both titles will be released for PlayStation®3, PlayStation®4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

METAL GEAR SOLID V: GROUND ZEROES will be released for PlayStation®3, PlayStation®4, Xbox 360® and Xbox One® in Spring 2014. The boxed PlayStation®3 and Xbox 360 versions will retail at £29.99, while the digital versions will retail for £19.99. The PlayStation®4 and XboxOne digital versions will retail for £29.99.[/pane]

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