11 Bit Studios (Anomaly: Warzone Earth) anunció el día de hoy el nuevo proyecto en el que han estado trabajando, This War of Mine el cual es un juego de supervivencia que nos pondrá en control de un grupo de civiles dentro de una ciudad sitiada.
El estudio menciona que durante el desarrollo han sido llevados por la frase “En la guerra, no todos son soldados”, y fueron inspirados por un artículo que describía como un hombre sobrevivió dentro de una ciudad sitiada, lo que los llevó a crear algo real, “algo que moviera a la gente y los haga pensar por un segundo”.
11 Bit no entra en específicos sobre las mecánicas del juego comentando solo que durante el día, francotiradores impedirán que abandonemos nuestro refugio, lo que dará tiempo de enfocarnos en la construcción de equipo, comercio, mejorar el refugio y atender a los heridos, para durante noche saquear y recolectar en las áreas aledañas comida, armas y demás ítems útiles. La desarrolladora agrega que tendremos que realizar decisiones de vida o muerte basadas en nuestra consciencia.
This War of Mine será mostrado por primera vez en la Game Developers Conference la semana entrante, solo esperemos que no resulte ser otro point-and-click.
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11 bit studios announces This War of Mine
After months of hard work, everyone at 11 bit studios is proud to present our upcoming game, This War of Mine. As we develop the game, we’ve been driven by a specific tagline: “In war, not everyone is a soldier.”
In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where players control a group of civilians trying to stay alive in a besieged city. During the day snipers outside stop you from leaving your refuge, offering players time to craft, trade, upgrade their shelter, feed and cure their people. At night they must scavenge nearby areas in search for food, medicines, weapons and other useful items.
This War of Mine was inspired by real-life events and delivers a message. “This can happen in your city, in your country,” Michal Drozdowski, lead designer, said. “While designing a new game, we came across an article that described how one man survived in a besieged city. We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and make them think for a second. It’s about time that games, just like any other art form, start talking about important things.”
In TWoM players have to make life-and-death decisions based on their conscience. Try to protect everybody from your shelter or sacrifice some of them in order to prevail; there are no good or bad decisions during war. There’s only survival.
This War of Mine is being developed for PC and mobile devices, and will be shown to media for the first time at the Game Developers Conference next week.
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