Trendy Entertainment ya no usará elementos MOBA en Dungeon Defenders II

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Trendy Entertainment ha decidido reiniciar el desarrollo de Dungeon Defenders II y eliminar todo rastro de elementos MOBA del título, esto con base en la retroalimentación obtenida de los fans. El título ahora retomará el generó de defensa por torre y acción, que caracterizó e hizo famoso a la primera entrega. Trendy mostrará una versión pre-alfa del juego este año durante la Comic Con de Nueva York, con la idea de lanzar Dungeon Defenders II en la primavera de 2014.

“Hemos estado escuchando muy de cerca a nuestra comunidad, obteniendo retroalimentación de fans del primer juego y de lo que quieren ver en la secuela, y nos dimos cuenta que necesitábamos un cambio en nuestro enfoque de desarrollo. Nos desviamos de hacer el tipo de juego que los fans querían y el tipo de juego que queríamos desarrollar. Así que eliminamos el estilo MOBA del modo de juego y otras características extras de las que estuvimos hablando, y en lugar nos enfocamos en hacer la secuela que todos queremos jugar”. Philp Asher Director de Mercadotecnia de Trendy Entertainment.



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Revitalized development drops MOBA-like features, focuses on creating a familiar and worthy successor to the original tower defense hit

Gainesville, FL – October 8, 2013 – Trendy Entertainment, creators of the critically acclaimed tower defense title Dungeon Defenders, today announced it has hit the reset button in the development of its highly anticipated sequel,Dungeon Defenders II, removing the MOBA-elements and instead focusing on what fans really want to see-the evolution of the action tower defense genre. A pre-alpha build of the game will be playable at this year’s New York Comic Con, booth #556.

Scheduled for soft launch this spring, Dungeon Defenders II is a roleplaying and tower defense title that vastly improves upon the foundations of the first game. A core pillar of Trendy’s new project is getting fans directly involved in how they evolve and develop the sequel. This recent shift in direction is just one example of how Trendy plans to incorporate their community’s feedback into Dungeon Defenders II.

“We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus,” said Philip Asher, Marketing Director at Trendy Entertainment. “We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play. We’re improving everything we loved aboutDungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends. Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible.”

In Dungeon Defenders II, the land of Etheria has been invaded by the Old Ones and players must rally, alone or with friends, against the invasion.. The game features brand new combat and tower placement systems that synchronize the roleplaying, action, and tower defense elements of the first game for more visceral and strategic gameplay. New defense and ability interactions make for exciting, emergent gameplay and new environmental traps increase variety and strategic planning throughout each level in the game. The team is also working on a completely new mission structure and content release strategy which will revolve around the way the community wants to play.

“Imagine dousing a crowd of enemies with oil and then the Apprentice’s flameburst tower hitting one of them with a flame bolt, lighting them all up! Or a trap launching an orc into the sky, only to be frozen and then shatter after crashing to the ground. We’re creating these synergistic systems as a way to allow players to discover and share new ways to play the game: whether it’s finding a new piece of gear that creates a whole new defensive strategy to a map or improving defenses in a way that makes you completely rethink your entire setup, we want the combat and roleplaying elements to shape how you defend Etheria.” said Daniel Haddad, Lead Content Designer.

Dungeon Defenders II is currently in development for PC, Mac & Linux, and scheduled for soft launch as a free-to-play title next Spring. The game will be playable for the first time at New York Comic Con from October 10-13. For more information, visit, like the game on Facebook or follow Trendy Entertainment on Twitter. [/pane]