Project Morpheus, la apuesta de Sony a la realidad virtual

Browse By

PMorpheus_port

La tarde noche de hoy, durante su panel en la Game Developers Conference 2014, Sony presentó su rumorado dispositivo de realidad virtual bajo el nombre de Project Morpheus, el cual buscará competir con Oculus Rift.

El dispositivo será parte de la marca PlayStation y aunque por ahora lo presentado en la GDC es un prototipo, este se integrara a la PS Camera, PS Move y PS4, una vez que se realice su lanzamiento comercial. Morpheus se valdrá de la PS Camera y PS Move para brindar la experiencia de realidad virtual, ayudado por los sensores que el dispositivo tiene en la parte de su visor. De esto modo se podrá rastrear todos los movimientos de la cabeza del usuario, permitiendo que la imagen que se muestra en el visor gire de manera natural y en tiempo real.

PS Move podrá ser usado como un objeto, en este caso una espada, con Morpheus reproduciendo las manos y “espada” dentro del juego, brindando la sensación de realismo. En cuanto al audio, el dispositivo contará con una nueva tecnología de audio 3D desarrollada por Sony CE, la cual permite reproducir sonidos estereoscópicos debajo y sobre el usuario, sumados a los laterales, delanteros y traseros.

Durante esta semana Sony estará mostrando Morpheus en la GDC con los títulos Thief permitiendo explorar el mundo de Garret, EVE Valkyrie que pondrá al jugador en los zapatos de un piloto de una nave de EVE Online, The Castle mostrará varias interacciones con Move y The Deep que permitirá a los jugadores observar el oceano dentro de una jaula contra tiburones. Durante el anuncio Sony mencionó también a Epic Games, Crytek y Unity como algunos de sus socios comerciales en el proyecto.

El panel del prototipo de Project Morpheus es un LCD de 5 pulgadas, con un campo visual de 90 grados y una resolución de 1920×1080. Y cuenta con acelerómetro, giroscopio y puerto HDMI más USB.

 

 

[accordion]

[pane title=”Comunicado”]

TOKYO, March 18, 2014  — Sony Computer Entertainment Inc. (SCE) today announced the development of “Project Morpheus” (Morpheus) − a virtual reality (VR) system that takes the PlayStation®4 (PS4™) system to the next level of immersion and demonstrates the future of gaming.  SCE will continue development of Morpheus looking towards a future commercial launch.

“At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play,” saidShuhei Yoshida, President of SCE Worldwide Studios.  “Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators.”

Morpheus enables developers to create experiences that deliver a sense of presence – where players feel as though they are physically inside the virtual world of a game.  Presence is like a window into another world that heightens the emotions gamers experience as they play.  Morpheus features a visor style head-mounted display and works seamlessly with PlayStation®Camera to deliver a unique VR experience right before the player’s eyes.  Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time.  Furthermore, in supporting games, the player can use a PlayStation®Move (PS Move) Motion Controller as an object, such as a sword.  Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

Morpheus adopts 3D audio technology uniquely developed by SCE.  In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead.  Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE’s expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.

Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum.  The Morpheus dedicated SDK is currently under development and will become available when ready.

During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, attendees can visit the Sony Computer Entertainment America booth to have a hands-on experience with Morpheus, which will be exhibited for reference.  Attendees can enjoy exclusive technology demo such as EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship, Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title, “The Castle” (SCE) that shows various VR interactions utilizing PS Move, and “The Deep” (SCE), where players can observe the waters from inside a shark proof cage.

< Specifications of “Project Morpheus” Prototype >
Component Processor unit, head-mounted unit
Display Method LCD
Panel Size 5 inches
Panel Resolution 1920xRGBx1080  (960xRGBx1080 per eye)
Field of View 90 degrees
Sensors Accelerometer, Gyroscope
Connection interface HDMI + USB
Function 3D audio, Social Screen
*Specifications and designs are those of the prototype and are subject to change.

[/pane]

[/accordion]